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摘要:
The interactions between attackers and network administrator are modeled as a non-cooperative non-zero-sum dynamic game with incomplete information, which considers the uncertainty and the special properties of multi-stage attacks. The model is a Fictitious Play approach along a special game tree when the attacker is the leader and the administrator is the follower. Multi-objective optimization methodology is used to predict the attacker’s best actions at each decision node. The administrator also keeps tracking the attacker’s actions and updates his knowledge on the attacker’s behavior and objectives after each detected attack, and uses it to update the prediction of the attacker’s future actions. Instead of searching the entire game tree, appropriate time horizons are dynamically determined to reduce the size of the game tree, leading to a new, fast, adaptive learning algorithm. Numerical experiments show that our algorithm has a significant reduction in the damage of the network and it is also more efficient than other existing algorithms.
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文献信息
篇名 Game Theory Based Network Security
来源期刊 信息安全(英文) 学科 医学
关键词 MULTI-STAGE ATTACK Dynamic GAME MULTI-OBJECTIVE Optimization Adaptive LEARNING
年,卷(期) 2010,(1) 所属期刊栏目
研究方向 页码范围 41-44
页数 4页 分类号 R73
字数 语种
DOI
五维指标
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MULTI-STAGE
ATTACK
Dynamic
GAME
MULTI-OBJECTIVE
Optimization
Adaptive
LEARNING
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研究去脉
引文网络交叉学科
相关学者/机构
期刊影响力
信息安全(英文)
季刊
2153-1234
武汉市江夏区汤逊湖北路38号光谷总部空间
出版文献量(篇)
230
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0
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