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摘要:
In this paper a prey-predator video game is presented. In the video game two predators chase a prey that tries to avoid the capture by the predators and to reach a location in space (i.e. its “home”). The prey is animated by a human player (using a joypad), the predators are automated players whose behaviour is decided by the video game engine. The purpose of the video game is to show how to use mathematical models to build a simple prey-predator dynamics representing a physical system where the movements of the game actors satisfy Newton’s dynamical principle and the behaviour of the automated players simulates a simple form of intelligence. The game is based on a simple set of ordinary differential equations. These differential equations are used in classical mechanics to describe the dynamics of a set of point masses subject to a force chosen by the human player, elastic forces and friction forces (i.e. viscous damping). The software that implements the video game is written in C++ and Delphi. The video game can be downloaded from: http://www.ceri.uniroma1.it/ceri/zirilli/w9
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篇名 A Video Game Based on Elementary Differential Equations
来源期刊 智能控制与自动化(英文) 学科 数学
关键词 VIDEO GAME Differential GAMES Mechanical DYNAMICAL System
年,卷(期) 2013,(3) 所属期刊栏目
研究方向 页码范围 250-262
页数 13页 分类号 O1
字数 语种
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VIDEO
GAME
Differential
GAMES
Mechanical
DYNAMICAL
System
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研究去脉
引文网络交叉学科
相关学者/机构
期刊影响力
智能控制与自动化(英文)
季刊
2153-0653
武汉市江夏区汤逊湖北路38号光谷总部空间
出版文献量(篇)
250
总下载数(次)
0
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