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摘要:
Minimax algorithm and machine learning technologies have been studied for decades to reach an ideal optimization in game areas such as chess and backgammon. In these fields, several generations try to optimize the code for pruning and effectiveness of evaluation function. Thus, there are well-armed algorithms to deal with various sophisticated situations in gaming occasion. However, as a traditional zero-sum game, Connect-4 receives less attention compared with the other members of its zero-sum family using traditional minimax algorithm. In recent years, new generation of heuristics is created to address this problem based on research conclusions, expertise and gaming experiences. However, this paper mainly introduced a self-developed heuristics supported by well-demonstrated result from researches and our own experiences which fighting against the available version of Connect-4 system online. While most previous works focused on winning algorithms and knowledge based approaches, we complement these works with analysis of heuristics. We have conducted three experiments on the relationship among functionality, depth of searching and number of features and doing contrastive test with sample online. Different from the sample based on summarized experience and generalized features, our heuristics have a basic concentration on detailed connection between pieces on board. By analysing the winning percentages when our version fights against the online sample with different searching depths, we find that our heuristics with minimax algorithm is perfect on the early stages of the zero-sum game playing. Because some nodes in the game tree have no influence on the final decision of minimax algorithm, we use alpha-beta pruning to decrease the number of meaningless node which greatly increases the minimax efficiency. During the contrastive experiment with the online sample, this paper also verifies basic characters of the minimax algorithm including depths and quantity of features. According to the experiment, these two chara
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篇名 Research on Different Heuristics for Minimax Algorithm Insight from Connect-4 Game
来源期刊 智能学习系统与应用(英文) 学科 医学
关键词 HEURISTICS MINIMAX Algorithm ZERO-SUM GAME Connect-4 GAME
年,卷(期) 2019,(2) 所属期刊栏目
研究方向 页码范围 15-31
页数 17页 分类号 R73
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HEURISTICS
MINIMAX
Algorithm
ZERO-SUM
GAME
Connect-4
GAME
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期刊影响力
智能学习系统与应用(英文)
季刊
2150-8402
武汉市江夏区汤逊湖北路38号光谷总部空间
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166
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