作者:
基本信息来源于合作网站,原文需代理用户跳转至来源网站获取       
摘要:
With blossoming of the electronic games,the strategy of game developer preference is that the player uses real money to buy the virtual property in the game.The purpose for the strategy which keeping the game promote and developing the game system on the platform to attract more users.With the increasing amount of game,the main strategy is same.The chain,the End User License Agreement(EULA)which between the game developer and player is vital.EULA used to rule that the virtual property is belong to the game developer.However,for now,the virtual property has different acquisition way,“all virtual property belongs to the developer”since already unfair.Staring from the first virtual property lawsuit in China,this paper introduces the virtual property of electronic game and legal protection in US and China.Second,discussion the reasons to protection virtual property and provide proposals for a potential legislative solution in China.At the end,this paper presents the reason that copyright law not suitable to protect the virtual property.
内容分析
关键词云
关键词热度
相关文献总数  
(/次)
(/年)
文献信息
篇名 Intangible Property: Protection of Virtual Property in Electronic Games in China and US
来源期刊 财经研究杂志(英文) 学科 数学
关键词 Virtual property Electronic game User license agreement Legislative solution Property law Copyright law
年,卷(期) 2020,(2) 所属期刊栏目
研究方向 页码范围 119-123
页数 5页 分类号 O17
字数 语种
DOI
五维指标
传播情况
(/次)
(/年)
引文网络
引文网络
二级参考文献  (0)
共引文献  (0)
参考文献  (0)
节点文献
引证文献  (0)
同被引文献  (0)
二级引证文献  (0)
2020(0)
  • 参考文献(0)
  • 二级参考文献(0)
  • 引证文献(0)
  • 二级引证文献(0)
研究主题发展历程
节点文献
Virtual
property
Electronic
game
User
license
agreement
Legislative
solution
Property
law
Copyright
law
研究起点
研究来源
研究分支
研究去脉
引文网络交叉学科
相关学者/机构
期刊影响力
财经研究杂志(英文)
半年刊
2591-7145
12 Eu Tong Sen Stree
出版文献量(篇)
104
总下载数(次)
3
总被引数(次)
0
论文1v1指导