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摘要:
Recent advancements in computing research and technology will allow future immersive virtual reality systems to be voxel-based, i.e. entirely based on gap-less, spatial representations of volumetric pixels. The current popularity of pixel-based videoconferencing systems could turn into true telepresence experiences that are voxel-based. Richer, non-verbal communication will be possible thanks to the three-dimensional nature of such systems. An effective telepresence experience is based on the users’ sense of copresence with others in the virtual environment and on a sense of embodiment. We investigate two main quality of service factors, namely voxel size and network latency, to identify acceptable threshold values for maintaining the copresence and embodiment experience. We present a working prototype implementation of a voxel-based telepresence system and can show that even a coarse 64 mm voxel size and an overall round-trip latency of 542 ms are sufficient to maintain copresence and embodiment experiences. We provide threshold values for noticeable, disruptive, and unbearable latencies that can serve as guidelines for future voxel and other telepresence systems.
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篇名 Resolutions and Network Latencies Concerning a Voxel Telepresence Experience
来源期刊 软件工程与应用(英文) 学科 医学
关键词 Copresence EMBODIMENT MIXED REALITY TELEPRESENCE Voxels
年,卷(期) 2019,(5) 所属期刊栏目
研究方向 页码范围 171-197
页数 27页 分类号 R73
字数 语种
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研究主题发展历程
节点文献
Copresence
EMBODIMENT
MIXED
REALITY
TELEPRESENCE
Voxels
研究起点
研究来源
研究分支
研究去脉
引文网络交叉学科
相关学者/机构
期刊影响力
软件工程与应用(英文)
月刊
1945-3116
武汉市江夏区汤逊湖北路38号光谷总部空间
出版文献量(篇)
885
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0
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