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摘要:
Vision-based player recognition is critical in sports applications.Accuracy,efficiency,and Low memory utilization is alluring for ongoing errands,for example,astute communicates and occasion classification.We developed an algorithm that tracks the movements of different players from a video of a basketball game.With their position tracked,we then proceed to map the position of these players onto an image of a basketball court.The purpose of tracking player is to provide the maximum amount of information to basketball coaches and organizations,so that they can better design mechanisms of defence and attack.Overall,our model has a high degree of identification and tracking of the players in the court.We directed investigations on soccer,basketball,ice hockey and pedestrian datasets.The trial comes about an exhibit that our technique can precisely recognize players under testing conditions.Contrasted and CNNs that are adjusted from general question identification systems,for example,Faster-RCNN,our approach accomplishes cutting edge exactness on three sorts of recreations(basketball,soccer and ice hockey)with 1000×fewer parameters.The all-inclusive statement of our technique is additionally shown on a standard passer-by recognition dataset in which our strategy accomplishes aggressive execution contrasted and cutting-edge methods.
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篇名 An Automated Player Detection and Tracking in Basketball Game
来源期刊 计算机、材料和连续体(英文) 学科 体育
关键词 PLAYER DETECTION BASKETBALL game PLAYER tracking COURT DETECTION color classification mapping PEDESTRIAN DETECTION heat map
年,卷(期) 2019,(3) 所属期刊栏目
研究方向 页码范围 625-639
页数 15页 分类号 G84
字数 语种
DOI
五维指标
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研究主题发展历程
节点文献
PLAYER
DETECTION
BASKETBALL
game
PLAYER
tracking
COURT
DETECTION
color
classification
mapping
PEDESTRIAN
DETECTION
heat
map
研究起点
研究来源
研究分支
研究去脉
引文网络交叉学科
相关学者/机构
期刊影响力
计算机、材料和连续体(英文)
月刊
1546-2218
江苏省南京市浦口区东大路2号东大科技园A
出版文献量(篇)
346
总下载数(次)
4
总被引数(次)
0
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