Simple primitive recognition via hierarchical face clustering
Simple primitive recognition via hierarchical face clustering
基本信息来源于合作网站,原文需代理用户跳转至来源网站获取
摘要:
We present a simple yet efficient algorithm for recognizing simple quadric primitives (plane, sphere, cylinder, cone) from triangular meshes. Our approach is an improved version of a previous hierarchical clustering algorithm, which performs pairwise clustering of triangle patches from bottom to top. The key contributions of our approach include a strategy for priority and fidelity consideration of the detected primitives, and a scheme for boundary smoothness between adjacent clusters. Experimental results demonstrate that the proposed method produces qualitatively and quantitatively better results than representative state-of-the-art methods on a wide range of test data.