Novel metaballs-driven approach with dynamic constraints for character articulation
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摘要:
Skinning techniques are essential for character articulation in 3D computer animation.Currently,skeleton-based methods are widely used in the animation industry for its simplicity and efficiency,especially in linear blend skinning (LBS) [1] and dual quaternion skinning (DQS) [2].However,owing to the lack of the inside volumetric representation,they suffer from joint collapse,candy-wrapper,and bulging problems.