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摘要:
In three-dimensional television (3DTV), an interactive free viewpoint selection application has received more attention so far. This paper presents a novel method that synthesizes a free-viewpoint based on multiple textures and depth maps in multi-view camera configuration. This method solves the cracks and holes problem due to sampling rate by performing an inverse warping to retrieve texture images. This step allows a simple and accurate re-sampling of synthetic pixels. To enforce the spatial consistency of color and remove the pixels wrapped incorrectly because of inaccuracy depth maps, we propose some processing steps. The warped depth and warped texture images are used to classify pixels as stable, unstable and disoccluded pixels. The stable pixels are used to create an initial new view by weighted interpolation. To refine the new view, Graph cuts are used to select the best candidates for each unstable pixel. Finally, the remaining disoccluded regions are filled by our inpainting method based on depth information and texture neighboring pixel values. Our experiment on several multi-view data sets is encouraging in both subjective and objective results. Furthermore, our proposal can flexibly use more than two views in multi-view system to create a new view with higher quality.
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篇名 Depth Based View Synthesis Using Graph Cuts for 3DTV
来源期刊 信号与信息处理(英文) 学科 工学
关键词 View SYNTHESIS DEPTH Image Based RENDERING (DIBR) Free-Viewpoint TV Graph CUTS
年,卷(期) xhyxxclyw_2013,(3) 所属期刊栏目
研究方向 页码范围 327-335
页数 9页 分类号 TP39
字数 语种
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研究主题发展历程
节点文献
View
SYNTHESIS
DEPTH
Image
Based
RENDERING
(DIBR)
Free-Viewpoint
TV
Graph
CUTS
研究起点
研究来源
研究分支
研究去脉
引文网络交叉学科
相关学者/机构
期刊影响力
信号与信息处理(英文)
季刊
2159-4465
武汉市江夏区汤逊湖北路38号光谷总部空间
出版文献量(篇)
301
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0
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