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摘要:
In this paper, we investigate the influences of network delay on QoE (Quality of Experience) such as the operability of haptic interface device and the fairness between players for soft objects in a networked real-time game subjectively and objectively. We handle a networked balloon bursting game in which two players burst balloons (i.e., soft objects) in a 3D virtual space by using haptic interface devices, and the players compete for the number of burst balloons. As a result, we find that the operability depends on the network delay from the local terminal to the other terminal, and the fairness is mainly dependent on the difference in network delay between the players’ terminals. We confirm that there exists a trade-off relationship between the operability and the fairness. We also see that the contribution of the fairness is larger than that of the operability to the comprehensive quality (i.e., the weighted sum of the operability and fairness). Assessment results further show that the output timing of terminals should be adjusted to the terminal which has the latest output timing to maintain the fairness when the difference in network delay between the terminals is large. In this way, the comprehensive quality at each terminal can be maintained as high as possible.
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篇名 Influences of Network Delay on Quality of Experience for Soft Objects in Networked Real-Time Game with Haptic Sense
来源期刊 通讯、网络与系统学国际期刊(英文) 学科 工学
关键词 NETWORKED REAL-TIME GAME Virtual Environment Balloon BURSTING GAME HAPTIC Interface Devices Network Delay Quality of Experience OPERABILITY Fairness
年,卷(期) 2015,(11) 所属期刊栏目
研究方向 页码范围 440-445
页数 6页 分类号 TP39
字数 语种
DOI
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NETWORKED
REAL-TIME
GAME
Virtual
Environment
Balloon
BURSTING
GAME
HAPTIC
Interface
Devices
Network
Delay
Quality
of
Experience
OPERABILITY
Fairness
研究起点
研究来源
研究分支
研究去脉
引文网络交叉学科
相关学者/机构
期刊影响力
通讯、网络与系统学国际期刊(英文)
月刊
1913-3715
武汉市江夏区汤逊湖北路38号光谷总部空间
出版文献量(篇)
763
总下载数(次)
1
总被引数(次)
0
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